Overview
This comprehensive course on Python for Game Programming: Pygame from A to Z will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This Python for Game Programming: Pygame from A to Z comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market.
So enrol in this course today to fast-track your career ladder.
How will I get my certificate?
You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate.
Who is this course for?
There is no experience or previous qualifications required for enrolment on this Python for Game Programming: Pygame from A to Z. It is available to all students, of all academic backgrounds.
Requirements
Our Python for Game Programming: Pygame from A to Z is fully compatible with PC’s, Mac’s, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace.
Career path
Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skill set will help you to—
- Open doors of opportunities
- Increase your adaptability
- Keep you relevant
- Boost confidence
And much more!
Course Curriculum
- 6 sections
- 12 lectures
- 00:00:00 total length
-
Introduction to Pygame and its capabilities
00:04:00 -
Setting up a Pygame development environment
00:04:00 -
Creating a Pygame window and basic game loop
00:05:00 -
Course Materials
00:00:00
-
Drawing shapes on a surface
00:08:00 -
Handling keyboard events and frame rates
00:05:00 -
Adding boundaries
00:04:00 -
Adding Jump logic
00:07:00 -
Adding a background image
00:04:00
-
Introduction to sprites
00:02:00 -
Moving and animating sprites
00:06:00 -
Object-oriented programming
00:06:00 -
Projectiles
00:09:00 -
Adding enemy
00:09:00 -
Collision: Manual hitbox
00:06:00 -
Implementing collision detection using .Rect()
00:03:00 -
Displaying text & adding scores
00:03:00 -
Adding Health bars
00:05:00 -
Implementing sound effects and background music
00:03:00 -
Fixing bugs
00:03:00
-
Game design
00:03:00 -
Creating a snake
00:07:00 -
Moving the Snake
00:08:00 -
Adding boundaries to the snake
00:02:00 -
Adding apple
00:05:00 -
Detect when snake eats apple
00:03:00 -
Scores and Game over
00:05:00 -
Errors fixing
00:05:00
-
Introduction to the game
00:04:00 -
Creating spaceship
00:05:00 -
Shooting with spaceship
00:05:00 -
Adding enemies
00:07:00 -
Add shooting to enemies
00:06:00 -
Adding bullets collisions
00:06:00 -
Adding sound effects, scores and Game over
00:07:00
-
Introduction and game design
00:02:00 -
Adding a car
00:03:00 -
Drawing background images and crash check
00:06:00 -
Adding enemy cars and car collisions
00:08:00 -
Introduction to scrolling background
00:05:00 -
Adding game difficulty levels
00:07:00 -
Adding main menu page and menu buttons
00:07:00 -
Fixing errors and Making buttons interactive
00:06:00 -
Conclusion
00:03:00