Overview
This comprehensive course on Python for Game Programming: Pygame from A to Z will deepen your understanding on this topic. After successful completion of this course you can acquire the required skills in this sector. This Python for Game Programming: Pygame from A to Z comes with accredited certification from CPD, which will enhance your CV and make you worthy in the job market.
So enrol in this course today to fast-track your career ladder.
How will I get my certificate?
You may have to take a quiz or a written test online during or after the course. After successfully completing the course, you will be eligible for the certificate.
Who is this course for?
There is no experience or previous qualifications required for enrolment on this Python for Game Programming: Pygame from A to Z. It is available to all students, of all academic backgrounds.
Requirements
Our Python for Game Programming: Pygame from A to Z is fully compatible with PC’s, Mac’s, Laptop, Tablet and Smartphone devices. This course has been designed to be fully compatible with tablets and smartphones so you can access your course on Wi-Fi, 3G or 4G. There is no time limit for completing this course, it can be studied in your own time at your own pace.
Career path
Learning this new skill will help you to advance in your career. It will diversify your job options and help you develop new techniques to keep up with the fast-changing world. This skill set will help you to—
- Open doors of opportunities
- Increase your adaptability
- Keep you relevant
- Boost confidence
And much more!
Course Curriculum
- 6 sections
- 44 lectures
- 3 hours, 41 minutes total length
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Introduction to Pygame and its capabilities00:04:00
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Setting up a Pygame development environment00:04:00
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Creating a Pygame window and basic game loop00:05:00
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Course Materials
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Drawing shapes on a surface00:08:00
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Handling keyboard events and frame rates00:05:00
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Adding boundaries00:04:00
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Adding Jump logic00:07:00
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Adding a background image00:04:00
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Introduction to sprites00:02:00
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Moving and animating sprites00:06:00
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Object-oriented programming00:06:00
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Projectiles00:09:00
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Adding enemy00:09:00
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Collision: Manual hitbox00:06:00
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Implementing collision detection using .Rect()00:03:00
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Displaying text & adding scores00:03:00
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Adding Health bars00:05:00
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Implementing sound effects and background music00:03:00
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Fixing bugs00:03:00
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Game design00:03:00
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Creating a snake00:07:00
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Moving the Snake00:08:00
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Adding boundaries to the snake00:02:00
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Adding apple00:05:00
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Detect when snake eats apple00:03:00
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Scores and Game over00:05:00
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Errors fixing00:05:00
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Introduction to the game00:04:00
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Creating spaceship00:05:00
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Shooting with spaceship00:05:00
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Adding enemies00:07:00
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Add shooting to enemies00:06:00
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Adding bullets collisions00:06:00
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Adding sound effects, scores and Game over00:07:00
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Introduction and game design00:02:00
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Adding a car00:03:00
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Drawing background images and crash check00:06:00
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Adding enemy cars and car collisions00:08:00
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Introduction to scrolling background00:05:00
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Adding game difficulty levels00:07:00
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Adding main menu page and menu buttons00:07:00
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Fixing errors and Making buttons interactive00:06:00
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Conclusion00:03:00