Course Curriculum
- 8 sections
- 32 lectures
- 12 hours, 48 minutes total length
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Introduction00:02:00
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GLFW & GLEW Windows (Absolute Linking) Setup00:25:00
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GLFW & GLEW Windows (Relative Linking) Setup00:26:00
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GLFW & GLEW Mac Setup00:20:00
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SDL & GLEW Windows (Absolute Linking) Setup00:29:00
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SDL & GLEW Windows (Relative Linking) Setup00:24:00
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SDL & GLEW Mac Setup00:19:00
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SFML & GLEW Windows (Absolute Linking) Setup00:21:00
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SFML & GLEW Windows (Relative Linking) Setup00:23:00
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SFML & GLEW Mac Setup00:18:00
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GLM Windows Setup00:05:00
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SOIL Windows Setup00:14:00
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Drawing a Triangle00:29:00
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Shader Files00:22:00
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Textures00:36:00
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Transformations00:13:00
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Projections and Coordinate Systems00:32:00
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Camera01:15:00
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Colours00:26:00
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Basic Lighting00:30:00
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Materials00:25:00
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Lighting Maps00:28:00
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Directional Lights00:15:00
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Point Lights00:15:00
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Spot Light00:17:00
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Combining Directional, Point and Spot Lights00:44:00
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Assimp Windows Setup00:11:00
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Assimp Mac Setup and Mesh Class00:36:00
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Assimp Model Class & Loading a Model00:56:00
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Cubemapping/Skybox00:32:00
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Resource – Modern OpenGL 3D Game
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Assignment – Modern OpenGL 3D Game