Course Curriculum
- 16 sections
- 56 lectures
- 00:00:00 total length
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Module 01: Introduction
00:02:00 -
Module 02: Setting up a web server on Windows
00:04:00 -
Module 03: Setting up a web server on a Mac
00:07:00 -
Module 04: Setting up a web server on Linux
00:05:00 -
Module 05: Creating, testing and inspecting your test page
00:04:00
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Module 01: Introducing HTML5 canvas
00:13:00 -
Module 02: Screen refreshing and multiple sprites
00:10:00 -
Module 03: Multiple sprite states and destroying sprites
00:11:00 -
Module 04: Hit testing and displaying text
00:08:00 -
Module 05: Using sprite sheets
00:07:00
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Module 01: Introducing frame animation
00:08:00 -
Module 02: Canvas transforms
00:07:00 -
Module 03: Adding user interaction to control the sprite
00:03:00
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Module 01: Using the AudioContext interface
00:05:00 -
Module 02: Controlling volume and adding music
00:03:00 -
Module 03: Adding Sound to a simple game
00:02:00
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Module 01: Initialising the collapse game
00:07:00 -
Module 02: Understanding the game states
00:02:00 -
Module 03: Using recursion to find connected sprites
00:07:00 -
Module 04: Removing sprites and handling drop down
00:05:00
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Module 01: Introducing the Matter physics engine
00:06:00 -
Module 02: Adding physics bodies to sprites
00:04:00 -
Module 03: Adding mouse events to the physics engine
00:08:00 -
Module 04: Controlling sprite animations with physics
00:04:00
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Module 01: Using the Spritoon online app
00:07:00 -
Module 02: Rigging a character
00:07:00 -
Module 03: Overview of the Spritoon library
00:07:00 -
Module 04: Using matrices
00:05:00
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Module 01: Save the bear
00:07:00 -
Module 02: Controlling the user character and adding a UI
00:05:00 -
Module 03: Adding a download progress bar
00:03:00 -
Module 04: Adding on screen instructions and multiple level
00:06:00
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Module 01: Preloading and scrolling a platform game
00:09:00 -
Module 02: Handling the user character
00:05:00 -
Module 03: Collision testing
00:07:00
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Module 01: Initialising the board
00:07:00 -
Module 02: Adding player moves
00:12:00 -
Module 03: Adding computer moves
00:07:00
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Module 01: Initialising the game
00:07:00 -
Module 02: Drag and drop
00:10:00 -
Module 03: Dealing from the stack
00:04:00
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Module 01: Save and load – server-side
00:09:00 -
Module 02: Save and load – client-side
00:06:00
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Module 01: Introducing particle effects
00:06:00 -
Module 02: Adding a spirit image to a particle
00:03:00 -
Module 03: Adding an emitter and gravity
00:07:00 -
Module 04: Using global composite operations
00:03:00 -
Module 05: Adding particle effects to a game
00:02:00
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Module 01: Installing node.js and creating an app
00:05:00 -
Module 02: Handling server-side code
00:06:00 -
Module 03: Handling client-side code
00:05:00
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Module 01: Adobe Animate
00:09:00 -
Module 02: Texture Packer and Physics Editor
00:03:00 -
Module 03: Cocos2d Creator
00:07:00 -
Module 04: Phaser.js
00:06:00
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Assignment -HTML5 Game Development
00:00:00