Course Curriculum
- 12 sections
- 38 lectures
- 5 hours, 23 minutes total length
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Course Trailer00:02:00
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Lecture 01: Course Introduction00:01:00
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Lecture 02: Shader Graph UI Shader: Vignette00:06:00
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Lecture 03: Shader Graph UI Shader: Tileable Pattern00:08:00
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Lecture 04: Line Drawing00:10:00
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Lecture 05: Shader Graph UI Shader: Scratching Material00:12:00
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Lecture 06: Sampling00:12:00
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Lecture 07: Creating Board Image00:08:00
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Lecture 08: Creating Ticket Section00:08:00
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Lecture 09: Creating Ticket00:07:00
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Lecture 10: Scratching Integration Part 100:12:00
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Lecture 11: Scratching Integration Part 200:03:00
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Lecture 12: Win Settings00:07:00
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Lecture 13: Winning Panel Manager00:07:00
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Lecture 14: Button Manager00:06:00
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Lecture 15: Filling Board Images Part 100:13:00
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Lecture 16: Filling Board Images Part 200:08:00
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Lecture 17: Finish by Winning Images00:06:00
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Lecture 18: Game Loop00:06:00
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Lecture 19: Creating Scoreboard00:12:00
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Lecture 20: Creating Save and Load Manager00:07:00
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Lecture 21: Ticket Section Group One By One Ticket00:20:00
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Lecture 22: Ticket Section Group All At Once Ticket00:11:00
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Lecture 23: Any Sprite00:08:00
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Lecture 24: Section Random Color00:03:00
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Lecture 25: Ticket Provider00:07:00
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Lecture 26: Creating Main Menu00:06:00
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Lecture 27: Custom Animation System Part 100:14:00
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Lecture 28: Custom Animation System Part 200:13:00
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Lecture 29: Main Menu Animation00:04:00
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Lecture 30: Sections Animation00:08:00
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Lecture 31: Scoreboard Animation00:14:00
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Lecture 32: Winning Sprites Animation00:10:00
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Lecture 33: Scratching Finished Animation00:08:00
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Lecture 34: Winning Panel Animation00:19:00
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Lecture 35: Build the game For Mobile Phone00:05:00
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Lecture 36: Initial Scratching Animation00:12:00
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Resource – Developing Game in Unity 3D