Course Curriculum
- 12 sections
- 24 lectures
- 00:00:00 total length
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Course Trailer
00:02:00 -
Lecture 01: Course Introduction
00:01:00
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Lecture 02: Shader Graph UI Shader: Vignette
00:06:00 -
Lecture 03: Shader Graph UI Shader: Tileable Pattern
00:08:00 -
Lecture 04: Line Drawing
00:10:00 -
Lecture 05: Shader Graph UI Shader: Scratching Material
00:12:00 -
Lecture 06: Sampling
00:12:00
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Lecture 07: Creating Board Image
00:08:00 -
Lecture 08: Creating Ticket Section
00:08:00 -
Lecture 09: Creating Ticket
00:07:00 -
Lecture 10: Scratching Integration Part 1
00:12:00 -
Lecture 11: Scratching Integration Part 2
00:03:00
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Lecture 12: Win Settings
00:07:00 -
Lecture 13: Winning Panel Manager
00:07:00 -
Lecture 14: Button Manager
00:06:00 -
Lecture 15: Filling Board Images Part 1
00:13:00 -
Lecture 16: Filling Board Images Part 2
00:08:00 -
Lecture 17: Finish by Winning Images
00:06:00
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Lecture 18: Game Loop
00:06:00 -
Lecture 19: Creating Scoreboard
00:12:00 -
Lecture 20: Creating Save and Load Manager
00:07:00
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Lecture 21: Ticket Section Group One By One Ticket
00:20:00 -
Lecture 22: Ticket Section Group All At Once Ticket
00:11:00 -
Lecture 23: Any Sprite
00:08:00
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Lecture 24: Section Random Color
00:03:00 -
Lecture 25: Ticket Provider
00:07:00 -
Lecture 26: Creating Main Menu
00:06:00
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Lecture 27: Custom Animation System Part 1
00:14:00 -
Lecture 28: Custom Animation System Part 2
00:13:00
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Lecture 29: Main Menu Animation
00:04:00 -
Lecture 30: Sections Animation
00:08:00 -
Lecture 31: Scoreboard Animation
00:14:00 -
Lecture 32: Winning Sprites Animation
00:10:00 -
Lecture 33: Scratching Finished Animation
00:08:00 -
Lecture 34: Winning Panel Animation
00:19:00
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Lecture 35: Build the game For Mobile Phone
00:05:00
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Lecture 36: Initial Scratching Animation
00:12:00
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Resource – Developing Game in Unity 3D
00:00:00