Course Curriculum
- 9 sections
- 35 lectures
- 3 hours, 28 minutes total length
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Introduction00:01:00
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An overview of the Adobe Animate IDE00:04:00
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Layers, the timeline and sketching using the Brush Tool00:06:00
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Using the Line Tool00:06:00
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Object drawing mode00:04:00
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Using downloaded assets00:04:00
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Character Rigging with the Bone Tool00:07:00
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Creating a walk cycle for a boned character00:06:00
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Tweening00:10:00
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MovieClips or Graphics00:04:00
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Publishing00:08:00
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Using simple goto commands00:11:00
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Adding an button on click event00:04:00
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Adding a master Game controller class00:06:00
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Working with sounds00:07:00
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The CreateJS website00:03:00
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Step 1: Creating the assets and setting up the code00:08:00
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Step 2: Moving the ball and adding scoring00:14:00
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Step 3: Hit testing, lives and new game panel00:08:00
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Step 4: Adding a character00:03:00
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Overview of Space Cowboy00:09:00
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Controlling the user character00:09:00
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Endlessly scrolling backgrounds00:03:00
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Controlling the Pod and the running Rikon00:08:00
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Controlling the digging Rikon00:10:00
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Controlling the alien00:07:00
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Firing bullets00:06:00
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Handling the user interface00:05:00
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Finishing up. Exporting as texture, using WebFonts and adding sound effects00:09:00
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Introducing the Matter.js physics engine00:01:00
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Creating a simple Matter.js example00:09:00
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A simple example that uses physics00:05:00
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Top ten key points when creating a HTML5 game with Adobe Animate CC00:02:00
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Bonus Lecture00:01:00
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Assignment – Create HTML5 Games Using Adobe Animate00:00:00