Course Curriculum
- 9 sections
- 35 lectures
- 00:00:00 total length
-
Introduction
00:01:00 -
An overview of the Adobe Animate IDE
00:04:00
-
Layers, the timeline and sketching using the Brush Tool
00:06:00 -
Using the Line Tool
00:06:00 -
Object drawing mode
00:04:00
-
Using downloaded assets
00:04:00 -
Character Rigging with the Bone Tool
00:07:00 -
Creating a walk cycle for a boned character
00:06:00 -
Tweening
00:10:00 -
MovieClips or Graphics
00:04:00
-
Publishing
00:08:00 -
Using simple goto commands
00:11:00 -
Adding an button on click event
00:04:00 -
Adding a master Game controller class
00:06:00 -
Working with sounds
00:07:00 -
The CreateJS website
00:03:00
-
Step 1: Creating the assets and setting up the code
00:08:00 -
Step 2: Moving the ball and adding scoring
00:14:00 -
Step 3: Hit testing, lives and new game panel
00:08:00 -
Step 4: Adding a character
00:03:00
-
Overview of Space Cowboy
00:09:00 -
Controlling the user character
00:09:00 -
Endlessly scrolling backgrounds
00:03:00 -
Controlling the Pod and the running Rikon
00:08:00 -
Controlling the digging Rikon
00:10:00 -
Controlling the alien
00:07:00 -
Firing bullets
00:06:00 -
Handling the user interface
00:05:00 -
Finishing up. Exporting as texture, using WebFonts and adding sound effects
00:09:00
-
Introducing the Matter.js physics engine
00:01:00 -
Creating a simple Matter.js example
00:09:00 -
A simple example that uses physics
00:05:00
-
Top ten key points when creating a HTML5 game with Adobe Animate CC
00:02:00 -
Bonus Lecture
00:01:00
-
Assignment – Create HTML5 Games Using Adobe Animate
00:00:00