Course Curriculum
- 9 sections
- 31 lectures
- 00:00:00 total length
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Module 01: Introduction
00:02:00 -
Module 02: Setting up a Web Server.
00:03:00 -
Module 03: 3D Basics.
00:04:00 -
Module 04: How to get your assets.
00:04:00 -
Module 05: Using Blender.
00:04:00
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Module 01: The THREE.js website.
00:02:00 -
Module 02: Your first 3D app.
00:11:00 -
Module 03: The FBXLoader class.
00:05:00
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Module 01: The CANNON.js website.
00:03:00 -
Module 02: CANNON.js basics.
00:12:00 -
Module 03: More about rigid bodies.
00:04:00 -
Module 04: Debugging your physics.
00:06:00
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Module 01: Creating a CANNON.RaycastVehicle.
00:06:00 -
Module 02: Adding wheels.
00:06:00 -
Module 03: Using the JoyStick class to control your vehicle.
00:05:00 -
Module 04: Limitations for colliders.
00:01:00
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Module 01: Sizing your assets.
00:03:00 -
Module 02: Adding colliders.
00:03:00 -
Module 03: Loading your assets.
00:09:00 -
Module 04: Converting the colliders to Cannon Bodies.
00:09:00 -
Module 05: Adding a SkyBox.
00:02:00 -
Module 06: Adding checkpoints and resetting the car.
00:03:00 -
Module 07: Using the Preloader class.
00:02:00 -
Module 08: Adding SFX.
00:03:00
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Module 01: Limiting the GUI to the corners and the centre.
00:07:00 -
Module 02: Adding onclick events.
00:07:00 -
Module 03: Controlling the width and height for different screens.
00:02:00
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Module 01: What have you learned?.
00:02:00 -
Module 02: More fun with THREE.js and CANNON.js.
00:01:00
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Resources – Create a 3D Car Racing Game
00:00:00
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Assignment – Create a 3D Car Racing Game.
00:00:00