Course Curriculum
- 7 sections
- 29 lectures
- 00:00:00 total length
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Module 01: Introduction
00:02:00 -
Module 02: Setting up a Web Server
00:03:00 -
Module 03: 3D Basics
00:04:00 -
Module 04: How to get your assets
00:04:00 -
Module 05: Using Blender
00:04:00
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Module 01: The THREE.js website
00:02:00 -
Module 02: Your first 3D app
00:11:00 -
Module 03: The FBXLoader class
00:05:00
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Module 01: The CANNON.js website
00:03:00 -
Module 02: CANNON.js basics
00:12:00 -
Module 03: More about rigid bodies
00:04:00 -
Module 04: Debugging your physics
00:06:00
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Module 01: Creating a CANNON.RaycastVehicle
00:06:00 -
Module 02: Adding wheels
00:06:00 -
Module 03: Using the JoyStick class to control your vehicle
00:05:00 -
Module 04: Limitations for colliders
00:01:00
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Module 01: Sizing your assets
00:03:00 -
Module 02: Adding colliders
00:03:00 -
Module 03: Loading your assets
00:09:00 -
Module 04: Converting the colliders to Cannon Bodies
00:09:00 -
Module 05: Adding a SkyBox
00:02:00 -
Module 06: Adding checkpoints and resetting the car
00:03:00 -
Module 07: Using the Preloader class
00:02:00 -
Module 08: Adding SFX
00:03:00
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Module 01: Limiting the GUI to the corners and the centre
00:07:00 -
Module 02: Adding onclick events
00:07:00 -
Module 03: Controlling the width and height for different screens
00:02:00
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Module 01: What have you learned?
00:02:00 -
Module 02: More fun with THREE.js and CANNON.js
00:01:00