Course Curriculum
- 7 sections
- 29 lectures
- 2 hours, 11 minutes total length
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Module 01: Introduction00:02:00
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Module 02: Setting up a Web Server00:03:00
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Module 03: 3D Basics00:04:00
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Module 04: How to get your assets00:04:00
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Module 05: Using Blender00:04:00
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Module 01: The THREE.js website00:02:00
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Module 02: Your first 3D app00:11:00
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Module 03: The FBXLoader class00:05:00
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Module 01: The CANNON.js website00:03:00
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Module 02: CANNON.js basics00:12:00
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Module 03: More about rigid bodies00:04:00
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Module 04: Debugging your physics00:06:00
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Module 01: Creating a CANNON.RaycastVehicle00:06:00
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Module 02: Adding wheels00:06:00
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Module 03: Using the JoyStick class to control your vehicle00:05:00
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Module 04: Limitations for colliders00:01:00
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Module 01: Sizing your assets00:03:00
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Module 02: Adding colliders00:03:00
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Module 03: Loading your assets00:09:00
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Module 04: Converting the colliders to Cannon Bodies00:09:00
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Module 05: Adding a SkyBox00:02:00
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Module 06: Adding checkpoints and resetting the car00:03:00
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Module 07: Using the Preloader class00:02:00
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Module 08: Adding SFX00:03:00
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Module 01: Limiting the GUI to the corners and the centre00:07:00
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Module 02: Adding onclick events00:07:00
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Module 03: Controlling the width and height for different screens00:02:00
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Module 01: What have you learned?00:02:00
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Module 02: More fun with THREE.js and CANNON.js00:01:00