Course Curriculum
- 10 sections
- 28 lectures
- 00:00:00 total length
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Module 01: What are you going to learn?
00:03:00 -
Module 02: Setting up a simple web server
00:03:00 -
Module 03: 3D basics
00:04:00 -
Module 04: Introducing THREE.js
00:09:00
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Module 01: Finding environment assets to use in your game
00:04:00 -
Module 02: Using Mixamo characters and animations
00:04:00 -
Module 03: An overview of Blender
00:04:00 -
Module 04: 3D formats
00:08:00 -
Module 05: Editing your assets
00:03:00
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Module 01: Creating a Preloader
00:07:00 -
Module 02: The THREE.js Animation system
00:04:00 -
Module 03: Using the FBXLoader class
00:08:00
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Module 01: Creating an onscreen joystick
00:07:00 -
Module 02: Switching animations dynamically
00:06:00
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Module 01: Changing camera angle
00:07:00 -
Module 02: Using the Raycaster class to avoid walking through the environment
00:06:00 -
Module 03: Loading the environment
00:02:00 -
Module 04: Creating a simplified version of your environment
00:05:00
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Module 01: Using proximity testing for custom actions
00:08:00 -
Module 02: Adding cut scenes
00:06:00 -
Module 03: Adding custom animations using a Tween class
00:04:00
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Module 01: The SFX class
00:06:00 -
Module 02: Adjust volume using proximity
00:02:00
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Module 01: Creating a NavMesh
00:07:00 -
Module 02: Using a NavMesh
00:10:00
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Module 01: What you’ve learned
00:03:00 -
Module 02: More ideas for THREE.js games
00:01:00
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Resources – Build a 3D RPG Game With THREE.js
00:00:00